How to Render

Author:   Scott Robertson ,  Thomas Bertling
Publisher:   Design Studio Press
ISBN:  

9781933492964


Pages:   292
Publication Date:   15 November 2014
Recommended Age:   From 13
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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How to Render


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Author:   Scott Robertson ,  Thomas Bertling
Publisher:   Design Studio Press
Imprint:   Design Studio Press
Dimensions:   Width: 22.90cm , Height: 2.30cm , Length: 28.00cm
Weight:   1.406kg
ISBN:  

9781933492964


ISBN 10:   1933492961
Pages:   292
Publication Date:   15 November 2014
Recommended Age:   From 13
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Former Chair of Entertainment Design: Art Center College of Design Designer / Author / Educator / Co-Producer With over 17 years of experience teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and communication of the concept design field. He has authored or co-authored 10 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; 9 of which feature his own lectures. Scott frequently lectures around the world for various corporations and colleges. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force Five and theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Report feature film, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ and Fiat to name just a few. To see more of Scott Robertson's personal and professional work, please visit www.drawthrough.com and his blog at www.drawthrough.blogspot.com

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