How to Do Things with Videogames

Author:   Ian Bogost
Publisher:   University of Minnesota Press
ISBN:  

9780816676477


Pages:   192
Publication Date:   05 August 2011
Format:   Paperback
Availability:   Temporarily unavailable   Availability explained
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How to Do Things with Videogames


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Overview

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulatedrealities.

Full Product Details

Author:   Ian Bogost
Publisher:   University of Minnesota Press
Imprint:   University of Minnesota Press
Dimensions:   Width: 14.00cm , Height: 3.30cm , Length: 21.60cm
Weight:   0.259kg
ISBN:  

9780816676477


ISBN 10:   081667647
Pages:   192
Publication Date:   05 August 2011
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Temporarily unavailable   Availability explained
The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you.

Table of Contents

Contents Introduction: Media Microecology 1. Art 2. Empathy 3. Reverence 4. Music 5. Pranks 6. Transit 7. Branding 8. Electioneering 9. Promotion 10. Snapshots 11. Texture 12. Kitsch 13. Relaxation 14. Throwaways 15. Titillation 16. Exercise 17. Work 18. Habituation 19. Disinterest 20. Drill Conclusion: The End of Gamers Notes Gameography

Reviews

Gamers often beg for a critic with the persuasive power and range of a Lester Bangs or a Pauline Kael. With this book, Ian Bogost demonstrates his capacity to take up their mantle and explain to a larger public why games matter in modern culture. The book s goals are simple, straight forward, and utterly, desperately needed. How to Do Things with Videogames may do for games what Understanding Comics did for comics at once consolidate existing theoretical gains while also expanding dramatically the range of people who felt able to meaningfully engage in those discussions. Henry Jenkins, author of Fans, Gamers, and Bloggers: Understanding Participatory Culture


What can you do with videogames? Play pranks, meditate on politics, achieve zen-like zone-outs, turn the act of travel back into adventure, and describe how to safely exit a plane--among other things, as Ian Bogost explains in this superb, philosophical, and wide-ranging book on the expressive qualities of games. --Clive Thompson, columnist for Wired and contributing writer for the New York Times Magazine


Author Information

Ian Bogost is professor of digital media at the Georgia Institute of Technology. His books include Persuasive Games: The Expressive Power of Videogames and Newsgames: Journalism at Play.

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