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OverviewA graphic novel mystery about dreams, memory, and invention. How to Catch a Dream: Volume 1 is an indie graphic novel that blends mystery, science fiction, and coming-of-age drama into an atmospheric and emotional story. When Wellar discovers a way to record dreams using retro technology, what begins as curiosity slowly turns into obsession. Alongside his friends, he embarks on a race against time to complete a machine that may unlock hidden memories-and awaken something far more dangerous. Set in a world of analog devices, coded notebooks, and late-night experiments, How to Catch a Dream explores the fragile line between reality and dreams, and the cost of trying to preserve what was never meant to last. This volume collects Chapters 1-4, including The Serpent Bearer, the chapter where everything starts to change and the story takes a darker turn. For readers who enjoy indie graphic novels, comic mystery series, and emotionally driven science fiction, How to Catch a Dream offers a haunting exploration of memory, loss, and the desire to hold on to one last dream. Full Product DetailsAuthor: Ric QuintanillaPublisher: Cipher Comics Imprint: Cipher Comics Dimensions: Width: 16.80cm , Height: 0.80cm , Length: 26.00cm Weight: 0.286kg ISBN: 9798994543702Pages: 120 Publication Date: 30 January 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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