Honoring the Code: Conversations with Great Game Designers

Author:   Matt Barton
Publisher:   Taylor & Francis Inc
ISBN:  

9781466567535


Pages:   240
Publication Date:   26 March 2013
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Honoring the Code: Conversations with Great Game Designers


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Full Product Details

Author:   Matt Barton
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Dimensions:   Width: 17.80cm , Height: 1.80cm , Length: 25.40cm
Weight:   0.498kg
ISBN:  

9781466567535


ISBN 10:   1466567538
Pages:   240
Publication Date:   26 March 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Honoring the Code. John Romero, Architect of Doom. Rebecca Heineman, Archmage. Tim Cain, Game Designer X. Brian Fargo, Patron of Wizards. Chris Avellone, the Iconoclast. Chris Taylor, the Problem Solver. Howard Scott Warshaw, the Sad Clown. Jon Hare, the Rock 'n' Roller. Ralph Baer, the Father of Videogames. David Fox, the Mindbender. George Sanger, the Fat Man. Mark Soderwall, Mentor to Graphic Artists. Megan Gaiser and Rob Riedl, Gamemakers for Girls. Paul Reiche and Fred Ford, the Toymakers of Gaming. Index.

Reviews

Fans of classic games will appreciate the insider stories and explanations of the reasoning behind particular choices in game play and development. Students of game history will benefit from the detailed look at specific moments in the development of many significant games. The author is obviously very knowledgeable and passionate about games and communicates that clearly throughout the text. ... Summing Up: Recommended. Students of all levels in game design programs; general readers. -E. Bertozzi, Long Island University, in CHOICE


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Matt Barton

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