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OverviewThe growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only ""when,"" but ""how"" and ""why."" Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included. Full Product DetailsAuthor: Andrew Williams (University of Wisconsin-Stout, Department of Art & Art History)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.602kg ISBN: 9781138885554ISBN 10: 113888555 Pages: 255 Publication Date: 20 March 2017 Audience: College/higher education , General/trade , Tertiary & Higher Education , General Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 — Mechanical and Electro-Mechanical Arcade Games Chapter 2 — Games as Experiments Chapter 3 — Early Commercialized Digital Games Chapter 4 — The Golden Age Arcade Chapter 5 — Second-Generation Consoles Chapter 6 — Home Computers Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles Chapter 8 — Early 3D and the Multimedia Boom Chapter 9 — Contemporary Game Design Chapter 10 — Independent GamesReviewsAuthor InformationAndrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices. Tab Content 6Author Website:Countries AvailableAll regions |