Historia Ludens: The Playing Historian

Author:   Alexander von Lünen ,  Katherine J. Lewis ,  Benjamin Litherland ,  Pat Cullum
Publisher:   Taylor & Francis Ltd
Volume:   30
ISBN:  

9780367363864


Pages:   294
Publication Date:   04 September 2019
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Historia Ludens: The Playing Historian


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Full Product Details

Author:   Alexander von Lünen ,  Katherine J. Lewis ,  Benjamin Litherland ,  Pat Cullum
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Volume:   30
Weight:   0.453kg
ISBN:  

9780367363864


ISBN 10:   0367363860
Pages:   294
Publication Date:   04 September 2019
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Part 1: History of Gaming 1. A Quantitative Study of Historical Videogames (1981–2015) 2. ""The British Empire Would Gain New Strength from Nursery Floors"": Depictions of Travel and Place in Nineteenth-Century British Board Games Part 2: Gaming in History Education 3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms 4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History 5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate ""Skills"" Course? 6. Play as a Technique for History in Higher Education Part 3: Computer Games and Public History 7. The Heritage Game 8. Respawning the Past Part 4: Reflections on Gaming and History 9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames 10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games 11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages Part 5: Fan Cultures of Historic Games 12. History, Fandom, and Online Game Communities 13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction 14. Arnold Hendrick on Darklands Part 6: ""Accuracy"" in Computer Games 15. Shooting for Accuracy: Historicity and Video Gaming 16. Modern Warfare: Call of Duty, Battlefield, and the World Wars 17. ""Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games"

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Author Information

Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK. Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK. Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK. Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.

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