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OverviewHow does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. In doing so, it also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. To accomplish these objectives, this book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration. Full Product DetailsAuthor: Andrew S. LathamPublisher: McFarland & Co Inc Imprint: McFarland & Co Inc ISBN: 9781476690292ISBN 10: 1476690294 Pages: 277 Publication Date: 28 February 2024 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor InformationAndrew S. Latham is an associate professor of English at Midland College in Midland, Texas. He has presented at numerous conferences on video game rhetoric and hypertext rhetoric. Tab Content 6Author Website:Countries AvailableAll regions |