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OverviewThis book offers a gentle introduction to Hex, the classic board game created by Piet Hein and popularized by John Nash and Martin Gardner. The first three chapters cover rules, basic strategy, and history. The remaining eight chapters cover a variety of topics: mathematical properties (there are no draws, the first player can win, the acute corner is a losing first move), the related game of Y, winning strategies for small boards, how computers play Hex, an analysis of Random-Move Hex (where one or both players move randomly) and Dark Hex (the imperfect information version of the game, where you can't see your opponent's moves). Did we mention puzzles? There are puzzles in every chapter, with solutions. This book is intended for anyone interested in playing board games or learning some recreational mathematics. It is written for a wide audience and will be enjoyed equally by general readers and professional mathematicians. The book could be used as a textbook or companion resource for a topics course on recreational mathematics or game theory or as a source for undergraduate research questions. Full Product DetailsAuthor: Ryan B. HaywardPublisher: American Mathematical Society Imprint: American Mathematical Society Weight: 0.204kg ISBN: 9781470464929ISBN 10: 1470464926 Pages: 124 Publication Date: 30 April 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsThis is Hex Basics How Hex began First player wins Don't go there Back to Y Winning strategies Computers Uniform random Hex Dark Hex Larger boards Further reading Bibliography Index of names IndexReviewsAuthor InformationRyan B. Hayward, University of Alberta, Edmonton, AB, Canada. Tab Content 6Author Website:Countries AvailableAll regions |