HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

Author:   Xiaowen Fang
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13334
ISBN:  

9783031056369


Pages:   666
Publication Date:   21 May 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings


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Overview

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.  The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.   The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Full Product Details

Author:   Xiaowen Fang
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13334
Weight:   1.044kg
ISBN:  

9783031056369


ISBN 10:   3031056361
Pages:   666
Publication Date:   21 May 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Gameplay and Game Mechanics Design.- User Experience in Games and Gamified Interactions.- Player Behavior and Games Impact.- Games in Education and Learning.- Serious Games.- Augmented and Virtual Reality Games.

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