Hands-On Unreal Engine 5: Advanced Game Creation Workflows

Author:   Egor Tarasov
Publisher:   Independently Published
ISBN:  

9798259391581


Pages:   292
Publication Date:   29 April 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Hands-On Unreal Engine 5: Advanced Game Creation Workflows


Overview

Game development has never been more powerful-and more overwhelming. You open Unreal Engine 5, and suddenly there's systems, documentation, and disconnected tutorials that don't show you fully how real games are actually built. You can follow steps, but connecting everything into a working project? That's where most developers get stuck. Hands-On Unreal Engine 5 - Advanced Game Creation Workflows is written to help you from scattered knowledge to real-world game development. Instead of teaching features in isolation, this book walks you through how professional UE5 projects are structured, built, and scaled-from architecture to shipping. It focuses on how systems connect, why decisions matter, and how to build something that actually works beyond a tutorial. Inside this book, you'll learn how to: Design scalable game architecture using UE5's core systems Combine Blueprint and C++ effectively without confusion Build performant worlds using Nanite, Lumen, and World Partition Create responsive gameplay systems with AI, animation, and input frameworks Implement networking, replication, and multiplayer-ready features Optimize, profile, and prepare your project for real-world deployment Along the way, you'll build: A fully structured third-person action game prototype A modular gameplay framework using industry-standard patterns AI-driven NPC systems with behavior trees and perception A complete combat system using the Gameplay Ability System (GAS) A multiplayer-ready foundation with replication and network logic A polished UI and performance-optimized build ready for packaging This book is for intermediate developers, self-taught learners, and engine-switchers who are ready to move beyond tutorials and start thinking like real game developers. If you already understand basic programming or have used another engine, this will take you deeper-into the decisions, workflows, and systems that actually make games work.

Full Product Details

Author:   Egor Tarasov
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.503kg
ISBN:  

9798259391581


Pages:   292
Publication Date:   29 April 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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