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OverviewFull Product DetailsAuthor: Nicolas Alejandro BorromeoPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781838642006ISBN 10: 1838642005 Pages: 580 Publication Date: 29 July 2020 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Designing a Game from Scratch Setting Up Unity Working with Scenes and GameObjects Grayboxing with Terrain and ProBuilder Importing and Integrating Assets Materials and Effects with URP and Shader Graph Visual Effects with Particle Systems and VFX Graph Lighting Using the Universal Render Pipeline Fullscreen Effects with postprocessing Sound and Music Integration User Interface Design Creating Animations with Animator, Cinemachine, and Timeline Introduction to Unity Scripting with C# Implementing Movement and Spawning Physics Collisions and Health System Win and Lose Conditions Scripting the UI, Sounds, and Graphics Implementing Game AI for Building Enemies (N.B. Please use the Look Inside option to see further chapters)ReviewsAuthor InformationNicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO clientside developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012. Tab Content 6Author Website:Countries AvailableAll regions |