|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Micheal LanhamPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781839214936ISBN 10: 1839214937 Pages: 432 Publication Date: 03 January 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Understanding Rewards-Based Learning Dynamic Programming and the Bellman Equation Monte Carlo Methods Temporal Difference Learning Exploring SARSA Going Deep with DQN Going Deeper with DDQN Policy Gradient Methods Optimizing for Continuous Control All about Rainbow DQN Exploiting ML-Agents DRL Frameworks 3D Worlds From DRL to AGIReviewsAuthor InformationMicheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since. Tab Content 6Author Website:Countries AvailableAll regions |