Hands-On Phaser.js for Web Games: Master TypeScript-Driven Game Design to Create Engaging HTML5 Experiences

Author:   Morgan Higgins
Publisher:   Independently Published
ISBN:  

9798294368463


Pages:   156
Publication Date:   27 July 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Hands-On Phaser.js for Web Games: Master TypeScript-Driven Game Design to Create Engaging HTML5 Experiences


Overview

Hands-On Phaser.js for Web Games: Master TypeScript-Driven Game Design to Create Engaging HTML5 ExperiencesHave you ever wondered how to transform your web development skills into captivating browser-based games? Hands-On Phaser.js for Web Games equips you with a proven, code-first framework to build responsive, high-performance HTML5 games using TypeScript. What This Book Solves In an era where user engagement is king, knowing how to craft interactive experiences can set you apart. This guide walks you through setting up a rock-solid development environment, integrating Phaser.js with modern tooling (Webpack or ESBuild, ESLint, Prettier), and deploying your game across web, mobile, and desktop platforms. You'll follow clear, practical examples-no theoretical fluff-so every page you code translates directly into playable, polished game features. What You'll Gain By following this book, you will: Master Core Mechanics: Learn scene management, asset loading, sprite animation, and physics systems in Phaser.js. Write Robust TypeScript: Configure tsconfig, enforce code quality with ESLint/Prettier, and leverage strong typings for maintainable game logic. Optimize Performance: Implement particle effects, tweens, and custom WebGL shaders, and profile your game to maintain smooth frame rates. Build Multiplayer Experiences: Stand up a Socket.io backend, synchronize player state with lag compensation, and deploy a scalable real-time server. Automate Quality & Delivery: Create unit tests with Jest, end-to-end tests with Playwright, and CI/CD pipelines with GitHub Actions. Package for Any Platform: Publish as a PWA, wrap in Cordova for mobile, or ship a desktop app with Electron. Extend Phaser: Develop your own Plugins and Loaders, integrate Tiled maps and Spine animations, and share your work via npm. Whether you're a front-end developer ready to level up or a game designer eager to code your prototypes, Hands-On Phaser.js for Web Games is your blueprint for creating modern, TypeScript-driven HTML5 games. Grab your copy today and start building the web games players can't resist!

Full Product Details

Author:   Morgan Higgins
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.80cm , Length: 25.40cm
Weight:   0.281kg
ISBN:  

9798294368463


Pages:   156
Publication Date:   27 July 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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