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OverviewFull Product DetailsAuthor: Micheal LanhamPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781788994071ISBN 10: 1788994078 Pages: 392 Publication Date: 30 March 2019 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Deep Learning for Games Convolutional and Recurrent Networks GAN for Games Building a Deep Learning Gaming Chatbot Introducing DRL Unity ML-Agents Agent and the Environment Understanding PPO Rewards and Reinforcement Learning Imitation and Transfer Learning Building Multi-Agent Environments Debugging/Testing a Game with DRL Obstacle Tower Challenge and BeyondReviewsAuthor InformationMicheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas including games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since. Tab Content 6Author Website:Countries AvailableAll regions |