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OverviewThis is the first extensive handbook on digital games and play. It covers state of the art practice and theory on gaming from different perspectives: Design, Technology, Development, Business, (Crowd) Funding, Cultural aspects (a.o.). Full Product DetailsAuthor: Ben SchoutenPublisher: Springer Fachmedien Wiesbaden Imprint: Springer Vieweg Edition: 1st ed. 2026 ISBN: 9783658028992ISBN 10: 3658028998 Pages: 450 Publication Date: 10 July 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviewsAuthor InformationBen Schouten is full professor in Playful Interaction at the Technical University Eindhoven, the Netherlands as well as associate professor (Lector) Serious Game Design at Fontys University of Applied Sciences. Member of the Dutch Games Association and advisor for the EU on the Internet of Things. Jurriaan van Rijswijk is an independent producer of more than 300 (serious) games and board member of the Dutch Games Association. In 2010 he founded the Games for Health Europe Foundation, of which he is the chairman, and he is responsible for organizing the Games for Health Europe Conferences. Dr. Stephen Fedtke is an IT specialist and highly recognized as book author and editor. His focus is on the interdisciplinary application of information and media technologies, such as IT security, health and entertainment. Tab Content 6Author Website:Countries AvailableAll regions |