Handbook of Computer Animation

Author:   John Vince
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2003
ISBN:  

9781447111061


Pages:   244
Publication Date:   03 October 2013
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Handbook of Computer Animation


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Overview

One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

Full Product Details

Author:   John Vince
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2003
Dimensions:   Width: 17.80cm , Height: 1.50cm , Length: 25.40cm
Weight:   0.529kg
ISBN:  

9781447111061


ISBN 10:   1447111060
Pages:   244
Publication Date:   03 October 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1 Computer and Video Game Design Issues.- 2 Evolutionary Algorithms in Modeling and Animation.- 3 Shooting Live Action for Combination with Computer Animation.- 4 Elements of Digital Effects.- 5 Cubic Polynomial Curves and Surfaces.- 6 Smooth Surface Representation over Irregular Meshes.- 7 Rendering and Shading.

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