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OverviewFull Product DetailsAuthor: Jesper Juul (Associate Professor, The Royal Danish Academy of Fine Arts)Publisher: MIT Press Ltd Imprint: MIT Press Dimensions: Width: 17.80cm , Height: 1.40cm , Length: 22.90cm Weight: 0.431kg ISBN: 9780262516518ISBN 10: 0262516519 Pages: 244 Publication Date: 19 August 2011 Recommended Age: From 18 years Audience: Professional and scholarly , General/trade , Professional & Vocational , General Format: Paperback Publisher's Status: Inactive Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsJesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended. Ernest W. Adams, freelance game designer Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between. Eric Zimmerman, Cofounder & CEO, gameLab *Half-Real* tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between. --Eric Zimmerman, Cofounder & CEO, gameLab Author InformationJesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press. Tab Content 6Author Website:Countries AvailableAll regions |