GPU Ray Tracing in Non-Euclidean Spaces

Author:   Tiago Novello ,  Vinícius da Silva ,  Luiz Velho
Publisher:   Morgan & Claypool Publishers
ISBN:  

9781636393261


Pages:   128
Publication Date:   30 March 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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GPU Ray Tracing in Non-Euclidean Spaces


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Overview

This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

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Author:   Tiago Novello ,  Vinícius da Silva ,  Luiz Velho
Publisher:   Morgan & Claypool Publishers
Imprint:   Morgan & Claypool Publishers
ISBN:  

9781636393261


ISBN 10:   1636393268
Pages:   128
Publication Date:   30 March 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

List of Figures Introduction Mathematical Background Visualization of Three-Dimensional Spaces Immersive Visualization Riemannian Ray Tracing Classical Nil, SL2, and Sol Curved 3D Spaces Photo-Realism Bibliography Authors' Biographies

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Author Information

Tiago Novello is a Postdoctoral Researcher at IMPA Vision and Graphics (VISGRAF) Laboratory. He obtained a D.Sc. in Applied Mathematics at Pontifícia Universidade Católica do Rio de Janeiro, an M.Sc. in Mathematics from the Universidade Federal de Alagoas, and a B.Sc. in Mathematics at Universidade Estadual do Paraná. Vinícius da Silva is a Postdoctoral Researcher at PUC-Rio. He obtained his D.Sc. and M.Sc in Computer Science from the Federal University of Rio de Janeiro. His research interests are Real-Time Computer Graphics, Virtual Reality, Games, and Machine Learning, with a current focus on Real-Time Ray Tracing. Luiz Velho is a Senior Researcher/Professor at IMPA and the leading scientist of the VISGRAF Laboratory. He received a B.E. in Industrial Design from ESDI, an M.S. in Computer Graphics from the MIT/Media Lab, and a Ph.D. in Computer Science from the University of Toronto. His experience spans the fields of modeling, rendering, imaging, and animation.

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