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OverviewGPU performance is no longer optional. It is the difference between a smooth 120 FPS game and a stuttering one-star review. Most game development books teach features. Few teach you how the GPU actually thinks. GPU Mastery for Game Developers teaches you to design games the way modern hardware works - data-parallel, cache-friendly, and GPU-driven from the ground up. Instead of guessing at optimizations, you will learn how to reason about every millisecond of your frame. You won't just learn what to use. You'll learn why it's fast. This book walks you step-by-step from the fundamentals of how the GPU processes vertices and pixels, through shaders, batching, memory systems, and visibility, all the way to advanced techniques like compute-driven simulation, GPU culling, indirect drawing, meshlets, and fully GPU-first engine architecture. By the end, you will think in frames, budgets, and pipelines - not features. You'll build the mental model professionals use to ship large, stable, high-performance games across desktop, console, and mobile hardware. Inside, you'll learn how to: - Understand modern GPU architecture and parallel execution - Write faster vertex, fragment, and compute shaders - Eliminate draw call bottlenecks with batching and instancing - Move physics, AI, particles, and crowds onto the GPU - Use indirect draws and GPU-driven rendering to scale massive scenes - Diagnose bottlenecks with real profiling techniques - Reduce overdraw, fill-rate, and memory pressure - Design cross-platform rendering that survives weaker devices - Architect your engine around the frame instead of bolted-on features Every concept is explained in plain English and reinforced with complete, runnable examples in C++, WebGL, and modern GPU workflows. No pseudocode. No theory without practice. This is not a graphics textbook. It is a practical, hands-on engineering guide written for developers who ship games. If you want to: - Hit stable frame rates - Scale to larger worlds - Reduce CPU bottlenecks - Master modern rendering techniques - Or build engines that truly leverage the GPU Then this book will change how you design games forever. Stop fighting performance problems after they appear. Start building systems that are fast by design. Master the GPU. Master your frame. Ship better games. Full Product DetailsAuthor: Hirosh ReevesPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.30cm , Length: 25.40cm Weight: 0.435kg ISBN: 9798247139720Pages: 248 Publication Date: 06 February 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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