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OverviewFull Product DetailsAuthor: Laszlo Szirmay-Kalos , Laszlo Szecsi , Mateu SbertPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Weight: 0.577kg ISBN: 9783031795244ISBN 10: 3031795245 Pages: 275 Publication Date: 01 January 2008 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Language: English Table of ContentsGlobal Illumintation Rendering.- Local Illumination Rendering Pipeline of GPUs.- Programming and Controlling GPUs.- Simple Improvements of the Local Illumination Model.- Ray Casting on the GPU.- Specular Effects with Rasterization.- Diffuse and Glossy Indirect Illumination.- Pre-computation Aided Global Illumination.- Participating Media Rendering.- Fake Global Illumination.- Postprocessing Effects.- Integrating GI Effects in Games and Virtual Reality Systems.- Bibliography.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |