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OverviewFull Product DetailsAuthor: Joanne E. Gray , Marcus Carter , Ben EglistonPublisher: Springer International Publishing AG Imprint: Palgrave Macmillan Edition: 2024 ed. ISBN: 9783031618307ISBN 10: 3031618300 Pages: 94 Publication Date: 09 August 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPart I: What needs governing?.- Chapter 1: Introduction.- Chapter 2: Content Harms in Social VR: Abuse, Misinformation, Platform Cultures and Moderation.- Chapter 3: Conduct Harms in Social VR: Embodied Harassment, Gender-Based Harm and Toxic Cultures.- Chapter 4: Children and Social VR: Physiological, Psychological and Social Harms.- Part II: How do we govern?.- Chapter 5: Designing for Safety, Privacy and Inclusivity in Social VR.- Chapter 6: Trust and Safety in Social VR: Current Industry Practices.- Chapter 7: Regulating Social VR: Limitations and Tensions in Global Policy and Governance.- Chapter 8: Conclusion.ReviewsAuthor InformationDr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet. Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on ‘The monetisation of children in the digital games industry’. Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on ‘Paying and playing: Assessing and regulating digital games-as-a-service’. Tab Content 6Author Website:Countries AvailableAll regions |