Going to War: Creating Computer War Games

Author:   Jason Darby
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781598635669


Pages:   400
Publication Date:   01 March 2009
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $105.57 Quantity:  
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Going to War: Creating Computer War Games


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Overview

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? 'Going to War: Creating Computer War Games' shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

Full Product Details

Author:   Jason Darby
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Edition:   New edition
Dimensions:   Width: 19.00cm , Height: 3.00cm , Length: 23.20cm
Weight:   0.990kg
ISBN:  

9781598635669


ISBN 10:   1598635662
Pages:   400
Publication Date:   01 March 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

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Introduction Chapter 1: Computer Wargames Chapter 2: Introduction to MMF Chapter 3: Game Creation Basics in MMF Chapter 4: Creating Ideas Chapter 5: Your First Hex Map Chapter 6: Movement Chapter 7: Terrain Effects Chapter 8: Weather Chapter 9: Enemy Movement Chapter 10: Attack & Defense Chapter 11: Generals and Officers Chapter 12: Digging In Chapter 13: Maps Chapter 14: Money Chapter 15: All at Sea Chapter 16: Look to the Skys Chapter 17: Reinforcement and Supply Chapter 18: Additional Concepts


Author Information

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

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