Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4

Author:   Kai Rees
Publisher:   Independently Published
ISBN:  

9798271986710


Pages:   204
Publication Date:   28 October 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4


Overview

What if creating a professional-quality game didn't require a massive studio or years of experience? What if the same engine powering indie hits and open-source innovations could help you bring your own ideas to life, whether it's a 2D adventure, a 3D simulation, or even a custom design tool? Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4 turns that ""what if"" into reality.Built around the open-source Godot Engine 4, this book offers a practical, project-based approach to mastering modern game and interactive application development. You'll learn how to think like a developer while staying focused on creativity, performance, and structure. Every chapter walks you through real-world workflows, from scene architecture and physics to UI systems, tools programming, and native C++/Rust extensions, so you can move confidently from concept to release. Through structured examples and clear explanations, you'll learn how to: Build polished 2D and 3D gameplay systems using Godot's node and scene model Design dynamic UI and HUD systems for both games and productivity apps Use GDScript effectively alongside native GDExtensions for advanced performance Create reusable tools, editors, and plugins that extend the Godot interface Optimize your projects with built-in profiling, memory management, and draw call tuning Package and export games across Windows, macOS, Linux, Android, iOS, and Web Contribute back to the Godot Engine, building, patching, and submitting code like a pro Whether you're an indie developer creating your first title, a software engineer building non-game tools like PixelOver, or a contributor working on the Godot core itself, this book gives you the complete, up-to-date playbook for modern Godot 4 development. Learn the workflows professionals use, build projects that matter, and take your creations from prototype to polished release, all with the freedom and flexibility of open source. Start creating. Start building. Start mastering Godot today.

Full Product Details

Author:   Kai Rees
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.10cm , Length: 25.40cm
Weight:   0.363kg
ISBN:  

9798271986710


Pages:   204
Publication Date:   28 October 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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