Godot 4 Game Development Blueprint: Step-by-Step Projects for Indie Developers Building 2D and 3D Games from Scratch

Author:   Noel Axtorin
Publisher:   Independently Published
ISBN:  

9798242605541


Pages:   164
Publication Date:   04 January 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Godot 4 Game Development Blueprint: Step-by-Step Projects for Indie Developers Building 2D and 3D Games from Scratch


Overview

Stop watching tutorials. Start finishing games. If you've tried learning game development before, you already know the trap: endless videos, half-built demos, and zero finished projects. This book exists to break that cycle. Godot 4 Game Development Blueprint is a hands-on, project-driven guide for developers who want to build real 2D and 3D games from scratch using a modern, royalty-free, open source game engine. Instead of theory dumps, you'll learn game development with Godot the way professionals do it: by designing systems, writing clean GDScript, and assembling complete projects that actually work. What Makes This Book DifferentThis is not another surface-level overview of buttons and menus. This is a game development blueprint that teaches you how to think like an indie developer-structuring scenes, building reusable systems, and scaling projects without turning your codebase into spaghetti. You'll follow a project-based learning approach that walks you through: Building a fast-paced 2D action platformer Creating a fully interactive 3D dungeon crawler Implementing UI systems, AI behaviors, physics, lighting, and performance optimization Writing modern Godot game programming code using GDScript 2.0 Organizing projects the right way so they don't collapse as they grow Everything is explained step by step, with clarity, intent, and real-world logic. Who This Book Is For Developers who want to build games with Godot, not just experiment Beginners looking for a clear, structured entry point (Godot engine for beginners included) Indie developers tired of royalty fees and unstable engine policies Programmers who want practical 2D and 3D game development skills that transfer to real projects No hype. No filler. Just a proven path from empty project to playable game. Why Godot 4?Godot 4 isn't just free-it gives you full control. No royalties. No subscriptions. No surprises. By learning to work with an open source game engine, you future-proof your skills and keep 100% ownership of what you create. This book shows you how to take advantage of that freedom without wasting time or cutting corners. If your goal is to finish games-not just start them-this blueprint was written for you.

Full Product Details

Author:   Noel Axtorin
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 0.90cm , Length: 23.50cm
Weight:   0.295kg
ISBN:  

9798242605541


Pages:   164
Publication Date:   04 January 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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