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OverviewBuild Games That Scale - Not Just Games That Run If you already know Godot, this is the book that takes you beyond tutorials. Godot 4 Advanced Game Programming Projects is a production-focused guide to designing scalable game architectures, implementing real multiplayer systems, building intelligent AI frameworks, and shipping performance-optimized games using Godot 4.5+ and GDScript 2.0. This isn't about basic mechanics. It's about engineering systems that survive complexity. Inside, you'll design: Modular combat frameworks Multiplayer authority and client-server systems Behavior Trees, FSMs, and Utility AI State synchronization and prediction models Performance optimization pipelines Build automation and production hardening Every chapter reflects real-world constraints: scalability, determinism, networking discipline, and long-term maintainability. Written by A.P. Pyre, this book is crafted for serious developers who want to master advanced game engine programming, multiplayer architecture, and production-ready system design. If you're building a multiplayer game, a scalable indie project, or preparing for commercial release, this book gives you the architectural discipline to do it right. Design smarter. Scale confidently. Ship professionally. Full Product DetailsAuthor: A P PyrePublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.90cm , Length: 25.40cm Weight: 0.612kg ISBN: 9798250381567Pages: 354 Publication Date: 01 March 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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