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OverviewGet Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media. Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer. Key Features: Includes an extensive set of practice questions taken from interviews of leading game development studios. Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development. Culminates in a rigorous practice test, designed to identify a reader’s weaknesses and guide them along the path to mastery. Uses a variety of mnemonics to assist readers in memorizing subject matter. Provides example worked solutions for readers to compare against their own problem-solving approaches. This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer. Full Product DetailsAuthor: Matthew VenturesPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.560kg ISBN: 9781032933627ISBN 10: 1032933623 Pages: 204 Publication Date: 29 April 2025 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 01 Introduction Part I Programming Chapter 02 Fundamentals Chapter 03 C++ Topics Chapter 04 Data Structures Chapter 05 Patterns Chapter 06 Multithreading Part II Maths Chapter 07 Maths – Vectors Chapter 08 Maths – Matrices Chapter 09 Maths – Rotations Chapter 10 Maths – Planes Chapter 11 Maths – Polygons & Polyhedrons Part III Additional Questions Chapter 12 Behavioral Questions Chapter 13 Asking Questions Chapter 14 Practice Test IndexReviewsAuthor InformationMatthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator. Tab Content 6Author Website:Countries AvailableAll regions |