Get in the Game: Careers in the Game Industry

Author:   Marc Mencher
Publisher:   Pearson Education (US)
ISBN:  

9780735713079


Pages:   320
Publication Date:   08 October 2002
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $79.17 Quantity:  
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Get in the Game: Careers in the Game Industry


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Overview

Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it¿s the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills. It¿s a crash course on everything you need to know about the game industry! You will learn about the following careers; Game Designer Game Programming Game Artist Game Production

Full Product Details

Author:   Marc Mencher
Publisher:   Pearson Education (US)
Imprint:   New Riders Publishing
Dimensions:   Width: 17.90cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.510kg
ISBN:  

9780735713079


ISBN 10:   0735713073
Pages:   320
Publication Date:   08 October 2002
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Reviews

Marc Mencher delivers a book full of timely and relevant information foranyone interested in learning more about our dynamic industry. --Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series. This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike. -- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters. Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games. -- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.


Marc Mencher delivers a book full of timely and relevant information for anyone interested in learning more about our dynamic industry. --Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series. This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike. -- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters. Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games. -- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.


Author Information

Marc Mencher worked for game companies such as Spectrum Holobyte,Microprose, and 3DO before starting GameRecruiter.com(http://www.GameRecruiter.com),a game industry-recruiting firm. Marc served as President, and later as anadvising board member, of the International Game Developers Network. He hasspoken and held roundtables at several Game Developers Conferences and is aregular speaker at International Game Developers Association (IGDA) eventsaround the country. In addition to representing the game industry's hottesttalent, Marc also volunteers his time as a career coach for graduates from FullSail Real World Education, helping them land their first game industry jobs. Hisarticles have been featured in GIGnews.com, Gamasutra, and GameWEEK. Currently, Marc is working with the IGDA(http://www.IGDA.com) on chapter development and with Games-Florida(http://www.gamesflorida.com),a non-profit organization formed with the intent of nurturing and expanding theinteractive multi-media industry in the state of Florida. He is also TechnicalAdvisor and Executive Producer for the recently released PC Adventure GameWatchmaker. Marc is working on the release of the PC Adventure Game Tony Toughand The Night of the Roasted Months (PC) and an Action Shooter Tsunami 2265 (PCand PS2), all published by Got Game Entertainment(http://www.GotGameEntertainment.com).Prior to joining the game industry, Marc was the Producer/Project Lead on an$11M joint AI research project funded by the United States Air Force inconjunction with Carnegie Mellon University's Robotics Institute, GeneralElectric, and Pratt Whitney Aircraft Engine Group.

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