Geometry for Programmers

Author:   Oleksandr Kaleniuk
Publisher:   Manning Publications
ISBN:  

9781633439603


Pages:   425
Publication Date:   22 August 2023
Format:   Hardback
Availability:   Available To Order   Availability explained
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Geometry for Programmers


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Overview

Master the geometry behind CAD, game engines, GIS, and more! Geometry for Programmers is a hands-on book teaching you the maths behind the tools and libraries to create simulations, 3D prints, and other models in the physical world. Ideal for developers writing code using CAD libraries, game engines, or rendering tools, the textbook guides you through the math behind graphics and modelling tools using relevant examples and clear explanations that don't require advanced mathematical knowledge. You will learn how mastering manual geometry can help you avoid code layering and repetition and even how to drive down cloud hosting costs by creating more efficient application runtimes. Key features include: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Filled with charts, illustrations, and complex equations rendered as simple Python code, this book unlocks geometry in a way you can apply it to your daily work. About the technology Geometry is the core of game engines, computer-aided design, image-processing libraries, GIS, and much more. Understanding the mathematical underpinnings of tools and libraries empowers you to develop more efficient programming strategies. This unique guide gives you control over the geometry you need to deliver faster, cleaner results— and even build your own geometry tools!

Full Product Details

Author:   Oleksandr Kaleniuk
Publisher:   Manning Publications
Imprint:   Manning Publications
Dimensions:   Width: 18.60cm , Height: 2.20cm , Length: 23.40cm
Weight:   0.740kg
ISBN:  

9781633439603


ISBN 10:   1633439607
Pages:   425
Publication Date:   22 August 2023
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

"""A one of a kind book, brilliant in every way."" Maxim Volgin ""Good books teach. The best books produce a change on the reader. This is one of those books."" Jose San Leandro ""A great help, not just to anyone wanting to make computer graphics but also anyone who needs to learn linear algebra or calculus, especially linear algebra."" Patrick Regan ""Have you ever wondered how game programmers, animated film designers, and car manufacturers model visual aspects of reality? This book shows you how."" Ranjit Sahai"


A one of a kind book, brilliant in every way. Maxim Volgin Good books teach. The best books produce a change on the reader. This is one of those books. Jose San Leandro A great help, not just to anyone wanting to make computer graphics but also anyone who needs to learn linear algebra or calculus, especially linear algebra. Patrick Regan Have you ever wondered how game programmers, animated film designers, and car manufacturers model visual aspects of reality? This book shows you how. Ranjit Sahai


Author Information

About the author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on maths and programming. He works for Materialise as a senior software engineer specialising in geometric algorithms.

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