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OverviewThis monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user. Full Product DetailsAuthor: Felix SchnizPublisher: Springer Imprint: Springer ISBN: 9783658467951ISBN 10: 3658467959 Pages: 138 Publication Date: 03 May 2025 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Language: German Table of ContentsIntroduction:The video game. An objet ambgu.- Early genre models.- Videogame genres in three dimensions (fiction aesthetics, game mechaics, social practice).- Follow-up.ReviewsAuthor InformationDr Felix Schniz MA is a senior scientist at the Department of Information Technology at Klagenfurt University. Tab Content 6Author Website:Countries AvailableAll regions |
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