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OverviewFrom brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome -- positive or negative -- this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept. Full Product DetailsAuthor: Garth GardnerPublisher: Garth Gardner Company (GGC/Publishing) Imprint: Garth Gardner Company (GGC/Publishing) Edition: 5th Revised edition Weight: 0.453kg ISBN: 9781589650572ISBN 10: 1589650573 Pages: 275 Publication Date: 30 September 2008 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsAuthor InformationGarth Gardner, PhD, is a publisher, director, and consultant at GGC, Inc., a computer graphics, publishing, and consulting firm. He is a former professor at George Mason University and University of the District of Columbia as well as the publisher of more than 30 books on computer graphics and animation. He lives in Washington, DC. Tab Content 6Author Website:Countries AvailableAll regions |