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OverviewFor the high school senior, college graduate, or anyone else who wants to pursue a career in the field of computer graphics and animation, this book is a guide for the colleges whose programs cater to the business of creating visual effects for feature films, video games, television commercials, or the Web. Full Product DetailsAuthor: Garth GardnerPublisher: Garth Gardner Company (GGC/Publishing) Imprint: Garth Gardner Company (GGC/Publishing) Edition: 4th Dimensions: Width: 19.00cm , Height: 2.10cm , Length: 23.00cm Weight: 0.453kg ISBN: 9781589650190ISBN 10: 1589650190 Pages: 320 Publication Date: 01 January 2003 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsThose considering studying the computer graphics field should definitely start with this book to find out what is really available to them. --Michael Collery, animation resource director, Pacific Data Images Author InformationGarth Gardner, PhD, is a publisher, director, and consultant at GGC, Inc., a computer graphics, publishing, and consulting firm. He is a former professor at George Mason University and University of the District of Columbia as well as the publisher of more than 30 books on computer graphics and animation. He lives in Washington, DC. Tab Content 6Author Website:Countries AvailableAll regions |
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