Gaming the Metaverse

Author:   Benjamin Beil ,  Gundolf S. Freyermuth ,  Isabelle Hamm ,  Vanessa Ossa
Publisher:   Transcript Verlag
ISBN:  

9783837674620


Pages:   300
Publication Date:   27 November 2024
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $90.95 Quantity:  
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Gaming the Metaverse


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Overview

After the change from ""Facebook"" to ""Meta"" everyone talked about the Metaverse, only to dismiss it shortly after as new advances in AI emerged. Regardless of whether or not it is the focus of media attention, the development of the Metaverse has never stopped. The contributors to this volume outline past ""imaginations"" and recent ""achievements."" As academic and industry experts, they trace the term Metaverse through literary, media, and cultural history and provide insights into recent applications and their technical, social, cultural, and economic implications.

Full Product Details

Author:   Benjamin Beil ,  Gundolf S. Freyermuth ,  Isabelle Hamm ,  Vanessa Ossa
Publisher:   Transcript Verlag
Imprint:   Transcript Verlag
Weight:   0.468kg
ISBN:  

9783837674620


ISBN 10:   3837674622
Pages:   300
Publication Date:   27 November 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Awaiting stock   Availability explained

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Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the department of media culture and theatre at Universität zu Köln. His research interests include game studies, inter- and transmediality, digital media in museums, and participatory cultures. Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln. Isabelle Hamm (M.A.) is a research assistant at the department of media culture and theatre at Universität zu Köln. Her research interests lie in the field of museology, digital art mediation and virtual exhibitions. Vanessa Ossa (Dr.) works as postdoctoral researcher and project coordinator for the Cologne Game Lab at TH Köln. Her research interests include transmedial storytelling, characters in participatory culture, comic cultures, and fandom.

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