Gaming, Simulations and Society: Research Scope and Perspective

Author:   R. Shiratori ,  K. Arai ,  F. Kato
Publisher:   Springer Verlag, Japan
Edition:   2005 ed.
ISBN:  

9784431223085


Pages:   320
Publication Date:   17 September 2004
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Gaming, Simulations and Society: Research Scope and Perspective


Overview

This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Full Product Details

Author:   R. Shiratori ,  K. Arai ,  F. Kato
Publisher:   Springer Verlag, Japan
Imprint:   Springer Verlag, Japan
Edition:   2005 ed.
Dimensions:   Width: 15.50cm , Height: 1.90cm , Length: 23.50cm
Weight:   0.670kg
ISBN:  

9784431223085


ISBN 10:   4431223088
Pages:   320
Publication Date:   17 September 2004
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline.- Social Sciences and Simulation and Gaming.- The Game of “Forming a Coalition Government”.- Environmental Commons Game: Is the Free Rider a “Bad Apple”?.- Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—.- The Urban Network Game: A Simulation of the Future of Joint City Interests.- A Report of U-Mart Experiments by Human Agents.- Price Competition Between Middlemen: An Experimental Study.- Social Relevancies in Simulation and Gaming.- Facilitation in Communication: Toward a Study of an Educational Gaming Simulation.- The Features and Roles of Simulation Software in the Classroom.- Instructional Activities Game: A Tool for Teacher Training and Research into Teaching.- Prefrontal Cortex Deactivation During Video Game Play.- The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard.- Background and Current Status of Learning Games in the Field of Japanese School Education.- Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan.- Strategies and Policy Exercise.- Simulations and Social Responsibility: Why Should We Bother?.- Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings.- Openness: A Key to Good Team Performance.- A Business Game with Social Consequences.- Designs and Tools of Simulation and Gaming.- An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens.- Congruent Facilitation of Simulations and Games.- The Loss of Concentration by theEffects of the Timing of Commercial Breaks.- Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting.- Effective Learning Through Gaming Simulation Design.- For the Knowledge Society: How to Involve Human Resources in Gaming.- Paradigms in Simulation and Gaming.- Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations.- Enhancing Policy Development Through Actor-Based Simulation.- Complex Project Management and Gaming Simulation Methodology: Enriching Interfaces Between the Mission and Performance.- Possibilities and Prospects of On-Line Games in Asia.- Information Technology Policy and Culture in France.- Agent-Based Simulation of Alliance of Automobile Enterprises.

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