Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

Author:   Upinder Dhar ,  Jigyasu Dubey ,  Vinod Dumblekar ,  Sebastiaan Meijer
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13219
ISBN:  

9783031099588


Pages:   297
Publication Date:   27 July 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers


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Overview

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.  The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Full Product Details

Author:   Upinder Dhar ,  Jigyasu Dubey ,  Vinod Dumblekar ,  Sebastiaan Meijer
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2022
Volume:   13219
Weight:   0.480kg
ISBN:  

9783031099588


ISBN 10:   3031099583
Pages:   297
Publication Date:   27 July 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Game Design and Facilitation.- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators.- The Effects of Structured Instruction on Team Performance.- Facilitated Tabletop Games in a Mediated Environment.- Facilitating Training Simulations for Health Emergency.- Factors and Attributes of Team Players: A Study of Engineering Students in India.- Intercultural Dialogue through Simulation and Virtual Exchange in Education.- Gaming in Education.- The Co-Design of Educational Video Games.- Reframing the Boundaries of Experiential Education Using Cynefin Domains.- Experimental Research: Simulations and Serious Games for Sustainability.- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity.- Risk Management can actually be Fun - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety.- Social Economy: A Simulation Game in Model Social Enterprises.

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