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OverviewIn this latest work, Selfe and Hawisher explore the complexly rendered relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States at the beginning of the Twenty-First century. Using the words and observations of individual gamers, this book offers historical and cultural analyses of literacy development, practices, and values. Full Product DetailsAuthor: Cynthia L. Selfe , Gail E. HawisherPublisher: Palgrave USA Imprint: Palgrave Macmillan Dimensions: Width: 16.10cm , Height: 2.00cm , Length: 24.10cm Weight: 0.525kg ISBN: 9781403972194ISBN 10: 1403972192 Pages: 288 Publication Date: 15 February 2007 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationCYNTHIA L. SELFE is Humanities Distinguished Professor in the English Department at The Ohio State University, USA. GAIL E. HAWISHER is University Distinguished Teacher/Scholar and Founding Director of the Center for Writing Studies at the University of Illinois, Urbana-Champaign, USA. Tab Content 6Author Website:Countries AvailableAll regions |