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OverviewThis book considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, the author analyzes video games as something to be played rather than as texts to be read. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. Full Product DetailsAuthor: Alexander R. GallowayPublisher: University of Minnesota Press Imprint: University of Minnesota Press Dimensions: Width: 13.80cm , Height: 1.30cm , Length: 21.60cm Weight: 0.222kg ISBN: 9780816648511ISBN 10: 0816648514 Pages: 160 Publication Date: 27 May 2006 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsReviewsGalloway is active as both a scholar and an expert player of the video games he is analyzing. This is contemporary media theory at its best. - Lev Manovich Author InformationAlexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization. Tab Content 6Author Website:Countries AvailableAll regions |