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OverviewVideo games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question. Full Product DetailsAuthor: Frank G. Bosman , Archibald L.H.M. van WieringenPublisher: De Gruyter Imprint: De Gruyter Oldenbourg Weight: 0.311kg ISBN: 9783110735130ISBN 10: 311073513 Pages: 123 Publication Date: 07 November 2022 Audience: Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationFranciscus G. Bosman and Archibald L.H.M. van Wieringen, School of Catholic Theology, Tilburg University, Tilburg, the Netherlands. Tab Content 6Author Website:Countries AvailableAll regions |