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OverviewGamification in Language Learning in Guyana and the Caribbean explores how digital innovation is reshaping language education across the region. Focusing on projects like The Linguistic Game and Language Carnivals, the book shows how game-based elements such as scoring, collecting, and competition can boost student motivation, engagement, and language proficiency. It addresses the urgent challenges facing education, such as limited resources, teacher training gaps, and cultural considerations, while offering practical strategies for integrating mobile learning, virtual reality, and artificial intelligence into classrooms. Combining research findings with real-world examples, the book presents a vision for a more inclusive, dynamic, and effective language education system, with clear recommendations for future policy, collaboration, and technological innovation. This is an essential guide for educators, researchers, and policymakers aiming to transform the future of language learning in Guyana, the Caribbean, and beyond. Full Product DetailsAuthor: André LewisPublisher: LAP Lambert Academic Publishing Imprint: LAP Lambert Academic Publishing Dimensions: Width: 15.20cm , Height: 1.60cm , Length: 22.90cm Weight: 0.381kg ISBN: 9786206685852ISBN 10: 6206685853 Pages: 284 Publication Date: 05 May 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |