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OverviewA dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life—if it doesn’t kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson. In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he’s better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want—and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That’s new for him—playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero. Full Product DetailsAuthor: Emma TrevaynePublisher: HarperCollins Publishers Inc Imprint: HarperCollins Volume: 1 Dimensions: Width: 15.00cm , Height: 3.20cm , Length: 21.20cm Weight: 0.480kg ISBN: 9780062408761ISBN 10: 0062408763 Pages: 416 Publication Date: 13 September 2016 Recommended Age: From 13 years Audience: Children/juvenile , Children / Juvenile Format: Hardback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsA teen gamer plays for his life. . . . In this dystopian future the planet is coming undone, and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood. -- Kirkus Reviews Emerging readers will deadlight in reading this metafiction narrative. ...The simple, distinguished watercolor illustrations create drama, and the details on every page invite repeated viewings. A fabulous choice for young readers and for storytime sharing. --School Library Journal A teen gamer plays for his life. . . . In this dystopian future the planet is coming undone, and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood. --Kirkus Reviews Author InformationEmma Trevayne Collector of Auditory Oddities, Whimsical Words, and Cryptic Cyphers. Pays special attention to petrichor, things that glimmer, and mechanical body parts. Tab Content 6Author Website:Countries AvailableAll regions |