Game Science in Hybrid Learning Spaces

Author:   Sylvester Arnab
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138239753


Pages:   220
Publication Date:   18 May 2020
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Science in Hybrid Learning Spaces


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Full Product Details

Author:   Sylvester Arnab
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.580kg
ISBN:  

9781138239753


ISBN 10:   1138239755
Pages:   220
Publication Date:   18 May 2020
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond

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Author Information

Sylvester Arnab is Professor of Game Science, Research and Applied Innovation Lead at the Disruptive Media Learning Lab, and Associate of the Faculty Research Centre in Postdigital Cultures at Coventry University, UK.

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Latest Reading Guide

NOV RG 20252

 

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