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OverviewFull Product DetailsAuthor: Christopher Thomas MillerPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Edition: 1st ed. Softcover of orig. ed. 2009 Dimensions: Width: 15.50cm , Height: 1.40cm , Length: 23.50cm Weight: 0.454kg ISBN: 9781441935335ISBN 10: 1441935339 Pages: 259 Publication Date: 29 October 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsRediscovering the Roots of Games in Education.- What Makes Games Compelling?.- Identity and Gaming.- Fair Game: Designing Games to Bridge the Gender Gap.- Games as a Learning Motivator.- Video Game Pedagogy.- Integrating Instructional Design with Game Development to Optimize Game-Based Learning.- Predicting the Future from Multiple Perspectives: Current Problems and Future Potential for Educational Games.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |