|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Apostolos SpanosPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.290kg ISBN: 9780367358907ISBN 10: 0367358905 Pages: 190 Publication Date: 14 June 2021 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier’s Civilization as a historical source EndgameReviews'Games of History is a fascinating, thoughtful and sweeping tour of the cultural function of games throughout history. Taking a broad historical and global sweep of games and gaming, Spanos thinks through the ludic value and the important societal contributions made by games and games concepts throughout society.' Andrew Elliott, University of Lincoln, UK 'Games of History is a fascinating, thoughtful and sweeping tour of the cultural function of games throughout history. Taking a broad historical and global sweep of games and gaming, Spanos thinks through the ludic value and the important societal contributions made by games and games concepts throughout society.' Andrew Elliott, University of Lincoln, UK 'Games of History is a fascinating, thoughtful and sweeping tour of the cultural function of games throughout history. Taking a broad historical and global sweep of games and gaming, Spanos thinks through the ludic value and the important societal contributions made by games and games concepts throughout society.' Andrew Elliott, University of Lincoln, UK Author InformationApostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies. Tab Content 6Author Website:Countries AvailableAll regions |