Games Girls Play: Contexts of Girls and Video Games

Author:   Carolyn M. Cunningham, Gonzaga University
Publisher:   Lexington Books
ISBN:  

9781498554589


Pages:   190
Publication Date:   06 July 2020
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Games Girls Play: Contexts of Girls and Video Games


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Author:   Carolyn M. Cunningham, Gonzaga University
Publisher:   Lexington Books
Imprint:   Lexington Books
Dimensions:   Width: 15.40cm , Height: 1.40cm , Length: 21.80cm
Weight:   0.295kg
ISBN:  

9781498554589


ISBN 10:   149855458
Pages:   190
Publication Date:   06 July 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Acknowledgments Chapter 1: Introduction Chapter 2: Games for Girls: The Marketing of Girls’ Video Games Chapter 3: Killing Time: Dynamics of Girls and Video Games Chapter 4: Video Games at Home Chapter 5: Girls Change the Game Chapter 6: Teaching Girls Video Game Design Chapter 7: The Future of Girls and Video Games Appendix 1: Interview Subjects Appendix 2: Focus Group Subjects References Index About the Author

Reviews

A welcome contribution to both girls' studies and game studies. Cunningham offers us a holistic perspective on girls who play and design games and the larger cultural contexts they must navigate while engaging important questions about the broader significance of girls' current and future involvement in digital play. This book is a must-read for anyone interested in contemporary girlhood, gaming, and the STEM fields.--Mary Celeste Kearney, University of Notre Dame Wide-ranging and thoroughly researched, Games Girls Play helps us understand how girls make sense of video games that have been designed for and marketed to them. More critically, Cunningham elevates girls' voices by presenting their thoughts in their own words. Games Girls Play is a detailed examination of how commercial game design, discourses about youth and gender, and efforts at promoting gaming literacy create a complex and contradictory cultural terrain that must be negotiated on- and off-screen.--Matthew Thomas Payne, University of Notre Dame


A welcome contribution to both girls’ studies and game studies. Cunningham offers us a holistic perspective on girls who play and design games and the larger cultural contexts they must navigate while engaging important questions about the broader significance of girls’ current and future involvement in digital play. This book is a must-read for anyone interested in contemporary girlhood, gaming, and the STEM fields. -- Mary Celeste Kearney, University of Notre Dame Wide-ranging and thoroughly researched, Games Girls Play helps us understand how girls make sense of video games that have been designed for and marketed to them. More critically, Cunningham elevates girls’ voices by presenting their thoughts in their own words. Games Girls Play is a detailed examination of how commercial game design, discourses about youth and gender, and efforts at promoting gaming literacy create a complex and contradictory cultural terrain that must be negotiated on- and off-screen. -- Matthew Thomas Payne, University of Notre Dame


Author Information

Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Program at Gonzaga University.

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