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OverviewFull Product DetailsAuthor: Carolyn M. Cunningham, Gonzaga UniversityPublisher: Lexington Books Imprint: Lexington Books Dimensions: Width: 15.40cm , Height: 1.40cm , Length: 21.80cm Weight: 0.295kg ISBN: 9781498554589ISBN 10: 149855458 Pages: 190 Publication Date: 06 July 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsAcknowledgments Chapter 1: Introduction Chapter 2: Games for Girls: The Marketing of Girls’ Video Games Chapter 3: Killing Time: Dynamics of Girls and Video Games Chapter 4: Video Games at Home Chapter 5: Girls Change the Game Chapter 6: Teaching Girls Video Game Design Chapter 7: The Future of Girls and Video Games Appendix 1: Interview Subjects Appendix 2: Focus Group Subjects References Index About the AuthorReviewsA welcome contribution to both girls' studies and game studies. Cunningham offers us a holistic perspective on girls who play and design games and the larger cultural contexts they must navigate while engaging important questions about the broader significance of girls' current and future involvement in digital play. This book is a must-read for anyone interested in contemporary girlhood, gaming, and the STEM fields.--Mary Celeste Kearney, University of Notre Dame Wide-ranging and thoroughly researched, Games Girls Play helps us understand how girls make sense of video games that have been designed for and marketed to them. More critically, Cunningham elevates girls' voices by presenting their thoughts in their own words. Games Girls Play is a detailed examination of how commercial game design, discourses about youth and gender, and efforts at promoting gaming literacy create a complex and contradictory cultural terrain that must be negotiated on- and off-screen.--Matthew Thomas Payne, University of Notre Dame A welcome contribution to both girls’ studies and game studies. Cunningham offers us a holistic perspective on girls who play and design games and the larger cultural contexts they must navigate while engaging important questions about the broader significance of girls’ current and future involvement in digital play. This book is a must-read for anyone interested in contemporary girlhood, gaming, and the STEM fields. -- Mary Celeste Kearney, University of Notre Dame Wide-ranging and thoroughly researched, Games Girls Play helps us understand how girls make sense of video games that have been designed for and marketed to them. More critically, Cunningham elevates girls’ voices by presenting their thoughts in their own words. Games Girls Play is a detailed examination of how commercial game design, discourses about youth and gender, and efforts at promoting gaming literacy create a complex and contradictory cultural terrain that must be negotiated on- and off-screen. -- Matthew Thomas Payne, University of Notre Dame Author InformationCarolyn M. Cunningham is associate professor in the Communication and Leadership Studies Program at Gonzaga University. Tab Content 6Author Website:Countries AvailableAll regions |