Games | Game Design | Game Studies: An Introduction

Author:   Gundolf S. Freyermuth
Publisher:   Transcript Verlag
ISBN:  

9783837629835


Pages:   296
Publication Date:   27 October 2015
Format:   Paperback
Availability:   Out of stock   Availability explained
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Games | Game Design | Game Studies: An Introduction


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Overview

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.

Full Product Details

Author:   Gundolf S. Freyermuth
Publisher:   Transcript Verlag
Imprint:   Transcript Verlag
Dimensions:   Width: 1.50cm , Height: 0.20cm , Length: 2.30cm
Weight:   0.992kg
ISBN:  

9783837629835


ISBN 10:   383762983
Pages:   296
Publication Date:   27 October 2015
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.
Language:   English

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Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne. André Czauderna ist wissenschaftlicher Mitarbeiter am Cologne Game Lab der TH Köln, wo er u.a. für das Management und die Weiterentwicklung der Studiengänge BA und MA Digital Games zuständig ist. Außerdem unterrichtet er Media and Game Studies und forscht zu Lernprozessen in Strategie- und Managementspielen, Gaming Affinity Spaces und hochschulischer Games-Ausbildung. Er promovierte in Erziehungswissenschaft an der Johannes Gutenberg-Universität Mainz.

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