Games, Design and Play: A detailed approach to iterative game design

Author:   Colleen Macklin ,  John Sharp
Publisher:   Pearson Education (US)
ISBN:  

9780134392073


Pages:   288
Publication Date:   05 July 2016
Format:   Paperback
Availability:   Available To Order   Availability explained
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Games, Design and Play: A detailed approach to iterative game design


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Author:   Colleen Macklin ,  John Sharp
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Dimensions:   Width: 17.90cm , Height: 1.30cm , Length: 22.90cm
Weight:   0.512kg
ISBN:  

9780134392073


ISBN 10:   0134392078
Pages:   288
Publication Date:   05 July 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and social engagement. PETLab projects include disaster preparedness games and sports with the Red Cross, the urban activist game Re:Activism and the physical/fiscal sport Budgetball. PETLab has also published game design curricula for the Boys & Girls Club. She is a member of the game design collective Local No. 12, best known for their social card game, the Metagame. Her work has been shown at Come Out and Play, UCLA Art|Sci Center, The Whitney Museum for American Art and Creative Time.   John Sharp is a designer, art historian, curator and educator with over twenty five years of involvement in the creation and study of art and design. He is the Associate Professor of Games and Learning at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and their design as a form of social discourse. John is also a member of the game design collective Local No. 12 along with Colleen Macklin and Eric Zimmerman (Arts Professor, New York University Game Center), a company focused on finding play in cultural practices. Along with Peter Berry, John is a partner in Supercosm, where he focuses on interaction and game design for arts and education clients.

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