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OverviewFull Product DetailsAuthor: Oscar ClarkPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.526kg ISBN: 9781138428300ISBN 10: 1138428302 Pages: 312 Publication Date: 10 August 2018 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: Introduction Exercise 1: Coming up with an initial concept Chapter 2: What is a game? Exercise 2: Who Are Your Players? Chapter 3: The Anatomy of Play Exercise 3: What is the Mechanic? Chapter 4: Player Lifecycle Exercise 4: What is the Context Loop? Chapter 5: The Rhythm of Play Exercise 5: What is the MetaGame? Chapter 6: Building on Familiarity Exercise 6: What is Your Bond Opening? Chapter 7: Counting on Uncertainty Exercise 7: What is Your Flash Gordon Cliffhanger? Chapter 8: Six Degrees of Socialization Exercise 8: What is your Star Wars Factor? Chapter 9: Engagement Led Design Exercise 9: What is Your Columbo Twist? Chapter 10: Delivering Discovery Exercise 10: What makes your game social? Chapter 11: Counting on Data Exercise 11: How Does Your Design Encourage Discovery? Chapter 12: Service Strategies Exercise 12: How Will You Capture Data? Chapter 13: The Psychology of Pricing &ReviewsThe writer has not only researched widely, he has also read extensively. For non-games professionals, the notes themselves are a treasure trove of information and reference sources to follow up on, even if the thought of playing games is anathema to you. -- Monty Munford, founder of Mob76 Outlook Author InformationOscar Clark has been a pioneer in online, mobile and console social games services?since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK), PlayStation®Home and Applifier. He is a regular columnist on PocketGamer.Biz and Develop-Online as well as a Mentor for Game Founders. He is also an outspoken speaker at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious top hat wearer. http://www.linkedin.com/in/oscarclark Tab Content 6Author Website:Countries AvailableAll regions |