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OverviewThis collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games“played, written about, illustrated and collected“functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind. Full Product DetailsAuthor: Robin O'Bryan , Naomi Lebens (University of Reading) , Megan Herrold (Univ. of Southern California.) , Kevin Chovanec (Christian Brothers University)Publisher: Amsterdam University Press Imprint: Amsterdam University Press Edition: 0 Volume: 1 ISBN: 9789463728119ISBN 10: 9463728112 Pages: 304 Publication Date: 18 March 2019 Audience: Professional and scholarly , Adult education , Professional & Vocational , Further / Higher Education Format: Hardback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsReviewsAuthor InformationRobin O’Bryan (PhD) is an Art Historian focusing on issues related to popular culture in Italian Renaissance art, especially dwarfs. Her published articles have appeared in journals and anthologies including Games and Game Playing in Early Modern Art and Literature which she also edited for Amsterdam University Press. Tab Content 6Author Website:Countries AvailableAll regions |