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OverviewImagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans. Full Product DetailsAuthor: Eli NeiburgerPublisher: American Library Association Imprint: ALA Editions Dimensions: Width: 15.20cm , Height: 1.00cm , Length: 22.90cm Weight: 0.266kg ISBN: 9780838909447ISBN 10: 0838909442 Pages: 232 Publication Date: 30 January 2009 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsGaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library. --Eli Neiburger, from the Preface """Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library."" --Eli Neiburger, from the Preface""" Author InformationTab Content 6Author Website:Countries AvailableAll regions |