Gamer Nation: Video Games and American Culture

Author:   John Wills (Senior Lecturer in American History, Rutherford College, University of Kent and Malt Cottage)
Publisher:   Johns Hopkins University Press
ISBN:  

9781421428703


Pages:   296
Publication Date:   16 July 2019
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Our Price $80.99 Quantity:  
Add to Cart

Share |

Gamer Nation: Video Games and American Culture


Add your own review!

Overview

Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

Full Product Details

Author:   John Wills (Senior Lecturer in American History, Rutherford College, University of Kent and Malt Cottage)
Publisher:   Johns Hopkins University Press
Imprint:   Johns Hopkins University Press
Dimensions:   Width: 15.20cm , Height: 1.80cm , Length: 22.90cm
Weight:   0.386kg
ISBN:  

9781421428703


ISBN 10:   1421428709
Pages:   296
Publication Date:   16 July 2019
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Acknowledgments Introduction. A New Realm of Play Chapter One. Games and New Frontiers Chapter Two. Playing Cowboys and Indians in the Digital Wild West Chapter Three. Cold War Gaming Chapter Four. 9/11 Code Chapter Five. Fighting the Virtual War on Terror Chapter Six. Grand Theft Los Angeles Chapter Seven. Second Life, Second America Conclusion. Converging Worlds Notes References Index

Reviews

This book could prove useful for those interested in the impact of video games in the contemporary perception of America such as scholars and professionals in the fields of communication, political activism, and other social sciences. * Communication Booknotes Quarterly *


A highly original and insightful work of scholarship. Wills demonstrates how a close textual reading of video games can add to our understanding of American life, both actual and virtual. -Bradford W. Wright, Imperial Valley College, author of Comic Book Nation: The Transformation of Youth Culture in America In Gamer Nation, John Wills astutely argues that video game players constitute a nation of sorts, united in a common cause: to play. In a field frequently split between studies of what video games can do and what video games can be, Wills highlights the intersection, where new, imaginative realms and the historical, political ones construct and contest the American experience of the past, the present, and the future. -Marc A. Ouellette, Old Dominion University, coauthor of The Post-9/11 Video Game: A Critical Examination In Gamer Nation, John Wills shows us how America's story has been told through video games, and we rediscover video games as a medium for the expression of American mythology as rich and revealing as any popular art. An essential read for anyone in game studies or American studies. -Michael Z. Newman, University of Wisconsin-Milwaukee, author of Atari Age: The Emergence of Video Games in America John Wills's Gamer Nation is an important work at the intersection of American studies and game studies that raises provocative questions about the way video games imagine and influence American notions of nation, history, and identity. -Carly A. Kocurek, Illinois Institute of Technology, author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade This book could prove useful for those interested in the impact of video games in the contemporary perception of America such as scholars and professionals in the fields of communication, political activism, and other social sciences. -Communication Booknotes Quarterly


Author Information

John Wills is a reader in American culture and history at the University of Kent. He is the author of Conservation Fallout: Nuclear Protest at Diablo Canyon and Disney Culture.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List