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OverviewIn this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach. The contributors of the book, known as the (Game)play Collaborative, define (game)play with “gaming” as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and “play” as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators. This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education. Full Product DetailsAuthor: Vaughn W. M. Watson (Michigan State Univ., USA.) , Jin Kyeong Jung , Jungmin Kwon , Lucía Cárdenas CurielPublisher: Taylor & Francis Ltd Imprint: Routledge ISBN: 9781041116806ISBN 10: 1041116802 Pages: 132 Publication Date: 08 April 2026 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsChapter 1. Introduction – Envisioning (Game)play as Teaching Practice Chapter 2. “Are We Gonna Play a Game Tonight?”: Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Chapter 7. Conclusion – Enacting (Game)play as Teaching Practice and Research ApproachReviewsAuthor InformationVaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University. Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University. Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University. Lucía Cárdenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University. Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University. Tab Content 6Author Website:Countries AvailableAll regions |
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